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April 12, 2012:
First preview screenshots of the upcoming Farming Simulator 2011 Addon 2 are available now. More…

Nov 7, 2011:
New screenshots of the upcoming Skiregion-Simulator 2012 DLC1 from GIANTS Software are available here.

October 13, 2011:
Skiregion-Simulator 2012 vehicle, trailer and equipment lists are available here.

Sept 26, 2011:
New screenshots of the upcoming Skiregion-Simulator 2012 from GIANTS Software are available here.

Sept 15, 2011:
www.sr-mods.de is online now

September 03, 2010:
Demolition Company is now available on Mac.

August 28, 2010:
Demolition Company is now available on Steam.

July 25, 2010:
Finally it is possible to create new destructible buildings with our new tool. It is available in the Destructible Creation Tutorial.

June 29, 2010:
Blackburner's mod missions are available now.

June 27, 2010:
New article about creating Map Mods for Demolition Company available.

June 6, 2010:
New Demolition Company mods are now available. Check it out here

May 25, 2010:
The Mod-Download-Section is now available. Check it out!

May 24, 2010:
New article about the Demolition Company Console Commands available.

May 21, 2010:
The offical Demolition Company Demo is now available.

April 28, 2010:
The offical trailer is now available.

April 25, 2010:
www.dc-mods.de is online now



Last changes:
February 12, 2016

Farming Simulator 16

Destruction Settings

Here is a description of the destruction options in the GIANTS editor, which can be used to tune the behavior of the destructible objects

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Inner Joint Break Force: The physics force that needs to be applied to break a wall. Forces are applied if you drive into the building with a vehicle.
Inner Joint Break Torque: This is almost the same as the break force. This describes the force in the rotational direction which needs to be applied.
World Joint Break Force/Torque: This is the force/torque which holds the object to the world, which normally is the ground.
World Joint YOffset: For each part of the object, which is below the given YOffset value, a connect to the world is created. Make this really small (e.g. -10000) if you want no connection with the world
Break Threshold: This describes the distance a fragment can have from its initial position until it is shown visually at the new position.
Angular Break Threshold: This is the same as the break threshold, but in angular direction.
Render Update Threshold: An fragment is only visually updated if it has moved further than this threshold since the last update.
Max Damage: Tools like the Sledgehammer or the Jackhammer of the vehicles, add damage while they hit the objects. If more than max damage was added at one spot, the object may fall apart eventhough not enough physical force is acting.


Normally you want to change the values of all parts of the buildings. For this purpose it is easier to open the i3d file in a text editor an replace the values there. The names of the attributes are listed here:

Name in the GIANTS Editor Name of the attribute
Inner Joint Break Force innerJointsBreakForce
Inner Joint Break Torque innerJointsBreakTorque
World Joint Break Force worldJointsBreakForce
World Joint Break Torque worldJointsBreakTorque
World Joint YOffset worldJointsYOffset
Break Threshold breakThreshold
Angular Break Threshold angularBreakThreshold
Render Update Threshold renderUpdateThreshold
Max Damage maxDamage


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